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The World Feast Game illustrates how trading relationships can work
for and against different parts of the world. It explores relationships between
the resources of a country and its ability to feed its people, and encourages
children to question injustice and to analyse its causes.
The game revolves around groups representing different parts of the world.
This can be done by using the classroom to represent different parts of the
world - for example, student's desks representing the continents and students
representing the people of those continents. The statistics used throughout
the game are based on actual ratios.
Students then make paper symbols of food and from these, construct a collage
of a 'feast'. To play the game, the different regions must trade. As in all
simulation games, the interaction, decision-making and associated feelings involved
in playing the game portray some aspects of the real world, and are present
to provoke learning and understanding.
Review of the Game
"Wars broke out, children cried, bombs were thrown, a black market grew
in record time, and a 'coalition of the willing' was formed. Those who weren't
'willing', became refugees and resorted to migration ...
The debriefing enabled the students to talk about social issues with genuine
passion and interest
because they'd experienced so much in the course
of a couple of hours playing the game." Samantha
The World Feast simulation game is available from the Global Learning
Centre in Adelaide, South Australia.
Contact details: http://www.globaleducation.edna.edu.au/globaled/page236.html
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