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Global Education  /  Teaching Tools  /  Teaching strategies  /  Simulation games  /  World Feast Game

World Feast Game

The World Feast Game illustrates how trading relationships can work for and against different parts of the world. It explores relationships between the resources of a country and its ability to feed its people, and encourages children to question injustice and to analyse its causes.

The game revolves around groups representing different parts of the world. This can be done by using the classroom to represent different parts of the world - for example, student's desks representing the continents and students representing the people of those continents. The statistics used throughout the game are based on actual ratios.

Students then make paper symbols of food and from these, construct a collage of a 'feast'. To play the game, the different regions must trade. As in all simulation games, the interaction, decision-making and associated feelings involved in playing the game portray some aspects of the real world, and are present to provoke learning and understanding.

Review of the Game
"Wars broke out, children cried, bombs were thrown, a black market grew in record time, and a 'coalition of the willing' was formed. Those who weren't 'willing', became refugees and resorted to migration ...
The debriefing enabled the students to talk about social issues with genuine passion and interest … because they'd experienced so much in the course of a couple of hours playing the game." Samantha

The World Feast simulation game is available from the Global Learning Centre in Adelaide, South Australia.
Contact details: http://www.globaleducation.edna.edu.au/globaled/page236.html

 
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Last Modified : Thursday, 07 September 2006